Metadata-Version: 1.1
Name: worldbuild
Version: 0.0.2
Summary: Tools for computational world building
Home-page: https://github.com/acutesoftware/worldbuild
Author: Duncan Murray
Author-email: djmurray@acutesoftware.com.au
License: GNU General Public License v3 (GPLv3)
Description: =========================================
        World Build
        =========================================
        
            
        (Planning) Tools for computational world building
        
        Proposal / Overview
        --------------------------------
        This package currently has the planet terrain code previously from VAIS.
        
        It will contain tools to build worlds and store the metadata around that, including objects, history, animals, vegetation
        
        This is NOT a true rendered 3d representation of a world, rather a macro level world builder for hobbyists and gamers.
        
        Future version will include ability to scan and convert images of world maps, and manage of the narrative of the world. 
        
        
        
        Tools
        -------------------------------
        
        World Overview
        =========================================
        
        Has tools and wizards to guide you to give as much or as little detail as you want - this is the meta data of the world and will be helpful for later auto implementation
        
        
        Terrain Generation
        =========================================
        Free form
        You can draw lines and place down land / vegetation etc in a gui (best if it is javascript rather than TKinter)
        
        Random Generation (in progress)
        Use planet.py to create a random planet
        Should also allow modifying and saving to proper data format with layers for plants, etc
        
        Scan from picture
        Takes an image of a scanned map and extracts the content into multiple layers based on image clustering like hills and trees.  Users can tweak how it converts.
        
        
        Object builder
        =========================================
        Remember you start simple with a name and some stats and can them flesh out details with images icons for map right up to 3d blender models or sgi cad models.
        
        Creature Builder
        =========================================
        specify creatures 
        simple = rogue specs + icon for moving on 2d map
        complex = armour and weapon tables like wow - basic image
        path finding - send AIâ€™s around your world to map paths
        
        
Platform: UNKNOWN
Classifier: Development Status :: 1 - Planning
Classifier: Programming Language :: Python :: 3
Classifier: Programming Language :: Python :: 3.4
Classifier: Intended Audience :: Developers
Classifier: Natural Language :: English
Classifier: Operating System :: OS Independent
Classifier: Topic :: Software Development :: Libraries :: Python Modules
Classifier: Topic :: Games/Entertainment :: Simulation
Classifier: Topic :: Scientific/Engineering :: Artificial Life
