Metadata-Version: 1.0
Name: Rabbyt
Version: 0.8.3
Summary: A fast 2D sprite engine using OpenGL
Home-page: http://matthewmarshall.org/projects/rabbyt/
Author: Matthew Marshall
Author-email: matthew@matthewmarshall.org
License: MIT
Description: Rabbyt is a sprite library for Python with game development in mind.  It
        provides fast performance with an easy to use but flexable API.
        
        For a quick rundown on the current features see the website__.
        
        __ http://matthewmarshall.org/projects/rabbyt/
        
        You can find the `reference documentation here`__.
        
        __ http://matthewmarshall.org/projects/rabbyt/docs/
        
        Examples and documentation are included in the source distribution, but not
        the .eggs or windows installer.
        
        
        
        Changes from Version 0.8.2 to Version 0.8.3
        ===============================================================
        
        
        * Fixed Sprite.left (etc.) incorrectly applying independant axis scaling to
        absolute coords instead of rotated relative to the sprite.
        
        * Sprite.bounding_radius now reflects Sprite.scale.  (previously ignored.)
        
        * Fixed a segfault when anims have circular dependencies.
        
        * Optimized ``swizzle``.
        
        * Fixed ``aabb_collide()`` not always reporting immediately overlapping rects.
        
        * Fixed a memory leak caused by an extra underscore at the end of ``__dealloc___``
        
        
        
        
Platform: UNKNOWN
Classifier: Development Status :: 4 - Beta
Classifier: Intended Audience :: Developers
Classifier: License :: OSI Approved :: MIT License
Classifier: Programming Language :: Python
Classifier: Topic :: Multimedia :: Graphics
Classifier: Topic :: Software Development :: Libraries :: Python Modules
